Author |
Thread Statistics | Show CCP posts - 15 post(s) |

Sniper Smith
Center for Advanced Studies Gallente Federation
180
|
Posted - 2014.08.11 19:45:00 -
[1] - Quote
CCP FoxFour wrote:Hey guys,
- The re-spawn time between an incursion ending and it re-spawning has been lowered.
I'd like a clarification.. Ending re-spawn time, and it re-spawning has been lowered, contradict eachother..
Either it has no re-spawn time, in which case as soon as one dies, a new one spawns.. OR you've just lowered the re-spawn time to less than the current 24-48hr window.
Which is it?
Also, I would like it if you adjusted incursion so that the mom doesn't spawn as soon as influence is 0.. I mean even it just making it not span till the next dt.. or earliest it'll spawn is 48hrs after the Incursion spawned.. something so we don't have to move every day.. or if as I read, the spawn's start to happen instantly, we might be looking at 5 or so incursions a day.. that's just insane for BS fleets to move..
Some degree of stability would be much appreciated. |

Sniper Smith
Center for Advanced Studies Gallente Federation
182
|
Posted - 2014.08.11 21:46:00 -
[2] - Quote
I like people saying VG Min Logi is 3..
Two Logi is the standard for most VG groups, 1 is more than able to do it (with it being repped by Logi drones from the other ships)..
And that's before we even talk about Marauders.
Scout sites will likely be the same, or even T1 BS's with active reps + logi drones.. should more than keep them up in a 5 man gang.. |

Sniper Smith
Center for Advanced Studies Gallente Federation
182
|
Posted - 2014.08.11 22:21:00 -
[3] - Quote
Rain6637 wrote:ok, I'll go with it. you only need 2 logi for vanguards, and the 10 ship payout curve is a little more excessive than I claimed earlier? Most VG groups also run one heavy, 11. The loss in payout is more than made up by the increase in site efficiency from the extra DPS. |

Sniper Smith
Center for Advanced Studies Gallente Federation
182
|
Posted - 2014.08.11 22:49:00 -
[4] - Quote
Rain6637 wrote:let's not confuse difficult with competitive. you're throwing 11 at them because you're trying to blitz them faster than the other guys. Never said they were hard, just said that's how they are done :p
I personally stick to HQ's.. I don't like all the small stuff in VG sites :p |

Sniper Smith
Center for Advanced Studies Gallente Federation
182
|
Posted - 2014.08.12 00:47:00 -
[5] - Quote
WeaponsSt wrote:After playing around on sisi:
1. Marauders can tank scout sites no problem 2. Mara's have insane jams (drones completely jammed out throughout the site), but don't shoot. 3. More LP; 500 - 700 should be good.
I fully realize these sites are not balanced for one marauder to take on (nor should they be) but something has to be wrong with Maras.
Edit: I just realized that the system penalties are why Maras are difficult to kill.... The jams, however, should be looked at. Mara's don't Jam. Arnons Jam, Mara's are "Boosters" that increase shield resist in all Sansha ships while they are alive. |

Sniper Smith
Center for Advanced Studies Gallente Federation
182
|
Posted - 2014.08.12 14:28:00 -
[6] - Quote
Can you adress my question eariler about spawn times?
--
I'd like a clarification.. Ending re-spawn time, and it re-spawning has been lowered, contradict eachother..
Either it has no re-spawn time, in which case as soon as one dies, a new one spawns.. OR you've just lowered the re-spawn time to less than the current 24-48hr window.
Which is it?
|

Sniper Smith
Center for Advanced Studies Gallente Federation
182
|
Posted - 2014.08.12 15:07:00 -
[7] - Quote
CCP FoxFour wrote:The time between an Incursion ending and it re-spawning again elsewhere has had the minimum lowered to less than 24 hours. Awesome.
Still say it would be nice if even at 0% the mom wouldn't spawn for a day or two.. But this is for sure an improvement. |

Sniper Smith
Center for Advanced Studies Gallente Federation
182
|
Posted - 2014.08.13 18:23:00 -
[8] - Quote
Jlust Orin wrote:Dear CCP! As a relatively new player (3mill SP) I would like to offer the following insights: For me to participate in incursion is impossible because
- Not enough SP for BS or T2 logi
- Not enough money to buy BS with Shiney / Logi (This one is the lesser problem)
No.
Incursions were added as END GAME PVE. In the same line as the escalations in C6's.. ( WH's require Cap's and fewer numbers.. Incursions no Cap''s but higher numbers ).
They are NOT there for the new player. I'm sorry, but they aren't. Go fleet up with people and run missions till you have the SP.
Scout Sites, as described earlier in the thread, are going to be there for people to make isk while waiting for spots in larger fleets. They aren't going to be worth running just on their own. Though if CCP changed their thinking, and DID make them Viable, like they are trying to do with AS's, then that would be awesome.The more you can spread people out the better. |

Sniper Smith
Center for Advanced Studies Gallente Federation
182
|
Posted - 2014.08.13 18:25:00 -
[9] - Quote
Oh, btw, to all the Null people crying about how much Incursions make in HS, and how scared they are to run them in Null, I need to lol.
You know what CCP should do, during an Incursion in Sov Null, the Sansha should attack to Sov. POS's, Hub's, Outposts, if ignored to withdraw the Sov should switch to Sansha Nation, with all POS's destroyed, and the alliance needing to grind it all over again.
Maybe that would get those null peeps to actually make money there rather than cry about people making it in HS their own way. |
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